Exploring information dissemination effect on social media: an empirical investigation [0.03%]
基于实证研究的信息在社交媒体上的传播效应探究
Bo Yang,Rong Zhang,Xusen Cheng et al.
Bo Yang et al.
Operators make profits by publishing information. If they can know the influencing factors in the process of information dissemination, they can provide new insights for practical operations and formulate corresponding operation strategies ...
Luca Turchet
Luca Turchet
The so-called metaverse relates to a vision of a virtual, digital world which is parallel to the real, physical world, where each user owns and interact through his/her own avatar. Music is one of the possible activities that can be conduct...
Cristina Liviana Caldiroli,Francesca Gasparini,Silvia Corchs et al.
Cristina Liviana Caldiroli et al.
Navigating the web represents a complex cognitive activity that requires effective integration of different stimuli and the correct functioning of numerous cognitive abilities (including attention, perception, and working memory). Despite t...
Re-invigorating the photo album: augmenting printed photobooks with digital media [0.03%]
重新激活照片集:用数码媒体增加纸质相册的功能
Emily Corrigan-Kavanagh,David M Frohlich,Caroline Scarles
Emily Corrigan-Kavanagh
The photo album emerged in the late 1800s as place to collect portrait photos of visitors to a home, and was later appropriated by Kodak as a visual chronology of family history. With digital photography, the album has largely been replaced...
"Leave your smartphone out of bed": quantitative analysis of smartphone use effect on sleep quality [0.03%]
“把智能手机留在床外”:使用智能手机对睡眠质量影响的定量分析
Saba Kheirinejad,Aku Visuri,Denzil Ferreira et al.
Saba Kheirinejad et al.
Smartphones have become an integral part of people's everyday lives. Smartphones are used across all household locations, including in the bed at night. Smartphone screens and other displays emit blue light, and exposure to blue light can a...
On the relation between the fields of Networked Music Performances, Ubiquitous Music, and Internet of Musical Things [0.03%]
论网络音乐表演、普及音乐和音乐物联网领域的关系
Luca Turchet,Cristina Rottondi
Luca Turchet
In the past two decades, we have witnessed the diffusion of an increasing number of technologies, products, and applications at the intersection of music and networking. As a result of the growing attention devoted by academy and industry t...
What is it like to be a bot? Variable perspective embodied telepresence for crowdsourcing robot movements [0.03%]
机器人的视角是怎样的? crowdsourcing机器人运动的 VARIABLE PERSPECTIVE Embodied TELEPRESENCE
Michael Suguitan,Guy Hoffman
Michael Suguitan
Movement and embodiment are communicative affordances central to social robotics, but designing embodied movements for robots often requires extensive knowledge of both robotics and movement theory. More accessible methods such as learning ...
Modelling mobile-based technology adoption among people with dementia [0.03%]
基于移动端技术在痴呆患者中应用的采纳行为模型研究
Priyanka Chaurasia,Sally McClean,Chris D Nugent et al.
Priyanka Chaurasia et al.
The work described in this paper builds upon our previous research on adoption modelling and aims to identify the best subset of features that could offer a better understanding of technology adoption. The current work is based on the analy...
Daniela Godoy,Antonela Tommasel,Arkaitz Zubiaga
Daniela Godoy
The impacts of digital finance development on household income, consumption, and financial asset holding: an extreme value analysis of China's microdata [0.03%]
数字经济的发展对中国家庭收入、消费及金融资产配置的影响——基于中国微观数据的门限分析
Hang Lin,Zhengjun Zhang
Hang Lin
This paper examines the roles of digital finance development in household income, consumption, and financial asset holding from an extreme value theory perspective. Three types of extreme pairs (Min to Min, Max to Max, and Max to Min) are c...