Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games [0.03%]
调酒与鸡尾酒调配游戏中的阶级表征研究
Scott DeJong,Courtney Blamey
Scott DeJong
There is an emerging body of games that simulate the labor of drink making and serving at the forefront of play through the role of a bartender or artisanal mixologist. Both are working class but the creative variance between them challenge...
Behind the Scenes at ApertureScience.com: Portal and Its Paratexts [0.03%]
阿帕彻科学公司网站幕后揭秘:《_portal_》及其周边文本
Alan Galey
Alan Galey
Portal (2007) presents an unusually complex example for the study of video game paratexts. This article uses the case of the game's promotional website ApertureScience.com to consider how paratextuality and the associated concepts of epheme...
Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic [0.03%]
动动疫情期间的对策:家人一起玩动物之森游戏
Katy E Pearce,Jason C Yip,Jin Ha Lee et al.
Katy E Pearce et al.
The COVID-19 pandemic was stressful for everyone, particularly for families who had to supervise and support children, facilitate remote schooling, and manage work and home life. We consider how families coped with pandemic-related stress u...
"How Do Those Danish Bastards Sleep at Night?"*: Fan Labor and the Power of Cuteness [0.03%]
那些丹麦人晚上怎么睡得着吗?——粉丝劳动与可爱的强大力量*
Joyce Goggin
Joyce Goggin
This article considers LEGO's fans and how their labor was mobilized to create The LEGO Movie. Many aspects of this film make it a compelling case study for ludic economies, such as the film's self-conscious humor that suggests an awareness...
Jennifer Jenson,Suzanne de Castell
Jennifer Jenson
The designation "gamer" is structurally bound to networked economies of digital play that are rewarded fiscally, socially, and publically, an order of play that is proving difficult to overturn. That girls and women have enjoyed at best mar...
Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play [0.03%]
成年人游戏的遁词——从戈夫曼理论视角看成年人游戏如何摆脱尴尬局面
Sebastian Deterding
Sebastian Deterding
The social meanings of play sit at odds with norms of responsible and productive adult conduct. To be "caught" playing as an adult therefore risks embarrassment. Still, many designers want to create enjoyable, nonembarrassing play experienc...
Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating [0.03%]
竞争或合作对老年玩家电子游戏偏好的影响研究
Dustin J Souders,Walter R Boot,Neil Charness et al.
Dustin J Souders et al.
Video game interventions with the aim to improve cognition have shown promise for both younger (e.g., Powers et al., 2013) and older adults (e.g., Toril, Reales, and Ballesteros, 2014). Most studies suggest that fast-paced action games prod...