Hedonic quality or reward? A study of basic pleasure in homeostasis and decision making of a motivated autonomous robot [0.03%]
欣快感还是奖励?自主机器人的动机性行为的稳态和决策机制研究
Matthew Lewis,Lola Cañamero
Matthew Lewis
We present a robot architecture and experiments to investigate some of the roles that pleasure plays in the decision making (action selection) process of an autonomous robot that must survive in its environment. We have conducted three sets...
Developing crossmodal expression recognition based on a deep neural model [0.03%]
基于深度神经模型的跨模态表情识别方法研究
Pablo Barros,Stefan Wermter
Pablo Barros
A robot capable of understanding emotion expressions can increase its own capability of solving problems by using emotion expressions as part of its own decision-making, in a similar way to humans. Evidence shows that the perception of huma...
Michael Crosscombe,Jonathan Lawry
Michael Crosscombe
Consensus formation is investigated for multi-agent systems in which agents' beliefs are both vague and uncertain. Vagueness is represented by a third truth state meaning borderline. This is combined with a probabilistic model of uncertaint...
Outcome probability modulates anticipatory behavior to signals that are equally reliable [0.03%]
结果概率会调节个体对同等可靠信号的预期行为
Helena Matute,Sara Steegen,Miguel A Vadillo
Helena Matute
A stimulus is a reliable signal of an outcome when the probability that the outcome occurs in its presence is different from in its absence. Reliable signals of important outcomes are responsible for triggering critical anticipatory or prep...
The Iterated Classification Game: A New Model of the Cultural Transmission of Language [0.03%]
迭代分类游戏:语言文化传播的新模型
Samarth Swarup,Les Gasser
Samarth Swarup
The Iterated Classification Game (ICG) combines the Classification Game with the Iterated Learning Model (ILM) to create a more realistic model of the cultural transmission of language through generations. It includes both learning from par...