Effect of Visuo-Motor Co-location on 3D Fitts' Task Performance in Physical and Virtual Environments [0.03%]
视触觉动作一致性对物理和虚拟环境三维Fitts任务绩效的影响
Michael J Fu,Andrew D Hershberger,Kumiko Sano et al.
Michael J Fu et al.
Given the ease that humans have with using a keyboard and mouse in typical, non-colocated computer interaction, many studies have investigated the value of co-locating the visual field and motor workspaces using immersive display modalities...
A Physics-driven Neural Networks-based Simulation System (PhyNNeSS) for multimodal interactive virtual environments involving nonlinear deformable objects [0.03%]
一种基于物理驱动神经网络的模拟系统(PhyNNeSS),用于涉及非线性可变形物体的多模态交互虚拟环境
Suvranu De,Dhannanjay Deo,Ganesh Sankaranarayanan et al.
Suvranu De et al.
BACKGROUND: While an update rate of 30 Hz is considered adequate for real time graphics, a much higher update rate of about 1 kHz is necessary for haptics. Physics-based modeling of deformable objects, especially when large nonlinear deform...
Lessons about Virtual-Environment Software Systems from 20 years of VE building [0.03%]
二十年的虚拟环境构建经验给虚拟环境软件系统带来的启示
Russell M Taylor,Jason Jerald,Chris Vanderknyff et al.
Russell M Taylor et al.
What are desirable and undesirable features of virtual-environment (VE) software architectures? What should be present (and absent) from such systems if they are to be optimally useful? How should they be structured? To help answer these qu...
Modeling of Tool-Tissue Interactions for Computer-Based Surgical Simulation: A Literature Review [0.03%]
基于计算机的外科手术模拟中工具-组织交互作用的建模研究进展
Sarthak Misra,K T Ramesh,Allison M Okamura
Sarthak Misra
Surgical simulators present a safe and potentially effective method for surgical training, and can also be used in robot-assisted surgery for pre- and intra-operative planning. Accurate modeling of the interaction between surgical instrumen...
Henry Been-Lirn Duh,James J W Lin,Robert V Kenyon et al.
Henry Been-Lirn Duh et al.
Image quality issues such as field of view (FOV) and resolution are important for evaluating "presence" and simulator sickness (SS) in virtual environments (VEs). This research examined effects on postural stability of varying FOV, image re...
Perceived orientation in physical and virtual environments: changes in perceived orientation as a function of idiothetic information available [0.03%]
实体环境和虚拟环境中方向感的变化与自身知觉信息之间的关系研究
William B Lathrop,Mary K Kaiser
William B Lathrop
Two experiments examined perceived spatial orientation in a small environment as a function of experiencing that environment under three conditions: real-world, desktop-display (DD), and head-mounted display (HMD). Across the three conditio...
Comparative Study
Presence (Cambridge, Mass.). 2002 Feb;11(1):19-32. DOI:10.1162/105474602317343631 2002
J S Pierce,R Pausch,C B Sturgill et al.
J S Pierce et al.
For entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn th...
Localization of a time-delayed, monocular virtual object superimposed on a real environment [0.03%]
单目时滞虚拟物体在真实环境中的定位
J W McCandless,S R Ellis,B D Adelstein
J W McCandless
Observers adjusted a pointer to match the depicted distance of a monocular virtual object viewed in a see-through, head-mounted display. Distance information was available through motion parallax produced as the observers rocked side to sid...
R B Welch
R B Welch
The question of whether the sense of presence in virtual environments (or telepresence with respect to teleoperator systems) is causally related to task performance remains un-answered because the appropriate studies have yet to be carried ...
K Glantz,N I Durlach,R C Barnett et al.
K Glantz et al.
Virtual reality technology is now being used to provide exposure and desensitization for a number of phobic conditions. In this paper, we first review these current applications and discuss the work needed to refine and expand these applica...