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期刊名:Presence-teleoperators and virtual environments

缩写:PRESENCE-TELEOP VIRT

ISSN:1054-7460

e-ISSN:1531-3263

IF/分区:1.5/Q3

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共收录本刊相关文章索引23
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Michael J Fu,Andrew D Hershberger,Kumiko Sano et al. Michael J Fu et al.
Given the ease that humans have with using a keyboard and mouse in typical, non-colocated computer interaction, many studies have investigated the value of co-locating the visual field and motor workspaces using immersive display modalities...
Suvranu De,Dhannanjay Deo,Ganesh Sankaranarayanan et al. Suvranu De et al.
BACKGROUND: While an update rate of 30 Hz is considered adequate for real time graphics, a much higher update rate of about 1 kHz is necessary for haptics. Physics-based modeling of deformable objects, especially when large nonlinear deform...
Russell M Taylor,Jason Jerald,Chris Vanderknyff et al. Russell M Taylor et al.
What are desirable and undesirable features of virtual-environment (VE) software architectures? What should be present (and absent) from such systems if they are to be optimally useful? How should they be structured? To help answer these qu...
Sarthak Misra,K T Ramesh,Allison M Okamura Sarthak Misra
Surgical simulators present a safe and potentially effective method for surgical training, and can also be used in robot-assisted surgery for pre- and intra-operative planning. Accurate modeling of the interaction between surgical instrumen...
Henry Been-Lirn Duh,James J W Lin,Robert V Kenyon et al. Henry Been-Lirn Duh et al.
Image quality issues such as field of view (FOV) and resolution are important for evaluating "presence" and simulator sickness (SS) in virtual environments (VEs). This research examined effects on postural stability of varying FOV, image re...
William B Lathrop,Mary K Kaiser William B Lathrop
Two experiments examined perceived spatial orientation in a small environment as a function of experiencing that environment under three conditions: real-world, desktop-display (DD), and head-mounted display (HMD). Across the three conditio...
J S Pierce,R Pausch,C B Sturgill et al. J S Pierce et al.
For entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn th...
J W McCandless,S R Ellis,B D Adelstein J W McCandless
Observers adjusted a pointer to match the depicted distance of a monocular virtual object viewed in a see-through, head-mounted display. Distance information was available through motion parallax produced as the observers rocked side to sid...
R B Welch R B Welch
The question of whether the sense of presence in virtual environments (or telepresence with respect to teleoperator systems) is causally related to task performance remains un-answered because the appropriate studies have yet to be carried ...
K Glantz,N I Durlach,R C Barnett et al. K Glantz et al.
Virtual reality technology is now being used to provide exposure and desensitization for a number of phobic conditions. In this paper, we first review these current applications and discuss the work needed to refine and expand these applica...