Managing large classes in virtual teaching: experiences of university teachers in Ghana during COVID-19 [0.03%]
疫情期间吉尼亚大学教师在线上教学中管理大班授课的经验
Inusah Salifu,Usman Kojo Abonyi
Inusah Salifu
This research used the qualitative multiple case study and phenomenological designs to explore how, without training, university teachers in Ghana managed large student numbers in the virtual environment during COVID-19. The study examined ...
Can videos affect learning outcomes? Evidence from an actual learning environment [0.03%]
视频会影响学习结果吗?来自实际学习环境的证据
Massimiliano Tani,Maurizio Manuguerra,Samia Khan
Massimiliano Tani
We examine the effect of an innovation in an educational context, a class of 500 + first-year economics students at a well-known Australian university. We study whether introducing content in the form of a multimedia presentation has a dete...
Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes? [0.03%]
沉浸式虚拟现实在线上理工科教学中的应用:IVR是一种有效的学习媒介吗?在课程中加入自我解析能否改善学习成果?
Liisalotte Elme,Maria L M Jørgensen,Gert Dandanell et al.
Liisalotte Elme et al.
The goal of the current study was to investigate the effects of an immersive virtual reality (IVR) science simulation on learning in a higher educational setting, and to assess whether using self-explanation has benefits for knowledge gain....
Bhavya Bhavya,Si Chen,Zhilin Zhang et al.
Bhavya Bhavya et al.
Captions play a major role in making educational videos accessible to all and are known to benefit a wide range of learners. However, many educational videos either do not have captions or have inaccurate captions. Prior work has shown the ...
Implementation of learning by design in a synchronized online environment to teach educational robotics to inservice teachers [0.03%]
在同步在线环境中实现基于设计的学习以向在职教师教授教育机器人技术的教学实施
Heejung An,Woonhee Sung,So Yoon Yoon
Heejung An
Teaching educational robotics is of growing interest in K-12 settings. Yet, immense efforts are needed to move the field forward by framing the teaching of robotics with pedagogically sound theories as well as appropriate instructional desi...
Development and students' evaluation of a blended online and offline pedagogy for physical education theory curriculum in China during the COVID-19 pandemic [0.03%]
中国学校在新冠疫情期间开展线上线下相结合的体育理论课程教学及其学生评价
Huaijin Liu,Jie Zhu,Yanping Duan et al.
Huaijin Liu et al.
The outbreak and continuation of the COVID-19 pandemic has challenged the implementation of physical education theory (PET) curriculums among global colleges and universities. This study aimed to describe the design and students' evaluation...
Exploring students' behavioral patterns when playing educational games with learning supports at different timings [0.03%]
探讨在不同时间提供学习支持的教育游戏中学生的行为模式
Xiaotong Yang,Seyedahmad Rahimi,Curt Fulwider et al.
Xiaotong Yang et al.
The current study investigated students' gameplay behavioral patterns as a function of in-game learning supports delivery timing when played a computer-based physics game. Our sample included 134 secondary students (M = 14.40, SD = .90) fro...
Evaluation of the level of problem solving skills of Turkish higher education graduates in technology-rich environments [0.03%]
土耳其高等教育毕业生在技术丰富的环境中解决问题能力的评估
Ömer Açıkgöz,Aydın Aslan,Aslı Günay
Ömer Açıkgöz
This study aims to evaluate the level of Turkish higher education graduates' problem-solving skills (PSSs) in technology-rich environments (TREs) at work and daily life as information and communication technologies are increasingly used in ...
Co-designing a pedagogical framework and principles for a hybrid STEM learning environment design [0.03%]
一种混合式STEM学习环境设计的教学框架和原则的协同设计
Tiina Mäkelä,Kristóf Fenyvesi,Marja Kankaanranta et al.
Tiina Mäkelä et al.
The importance of engaging and effective learning environments for science, technology, engineering and mathematics (STEM) has been internationally recognised. However, no comprehensive pedagogical frameworks exist that support STEM learnin...
The effectiveness of using augmented reality (AR) to enhance student performance: using quick response (QR) codes in student textbooks in the Saudi education system [0.03%]
使用增强现实技术提高学生学业成绩的有效性:在沙特教育体系中的学生课本中使用二维码的研究
Sameer Mosa AlNajdi
Sameer Mosa AlNajdi
Augmented reality (AR) is a new way to integrate virtual reality into the real world, and integrating AR into education offers opportunities for increasing student performance. The Saudi Ministry of Education integrated technology into its ...