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期刊名:Etr&d-educational technology research and development

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ISSN:1042-1629

e-ISSN:1556-6501

IF/分区:4.2/Q1

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共收录本刊相关文章索引140
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Inusah Salifu,Usman Kojo Abonyi Inusah Salifu
This research used the qualitative multiple case study and phenomenological designs to explore how, without training, university teachers in Ghana managed large student numbers in the virtual environment during COVID-19. The study examined ...
Massimiliano Tani,Maurizio Manuguerra,Samia Khan Massimiliano Tani
We examine the effect of an innovation in an educational context, a class of 500 + first-year economics students at a well-known Australian university. We study whether introducing content in the form of a multimedia presentation has a dete...
Liisalotte Elme,Maria L M Jørgensen,Gert Dandanell et al. Liisalotte Elme et al.
The goal of the current study was to investigate the effects of an immersive virtual reality (IVR) science simulation on learning in a higher educational setting, and to assess whether using self-explanation has benefits for knowledge gain....
Bhavya Bhavya,Si Chen,Zhilin Zhang et al. Bhavya Bhavya et al.
Captions play a major role in making educational videos accessible to all and are known to benefit a wide range of learners. However, many educational videos either do not have captions or have inaccurate captions. Prior work has shown the ...
Heejung An,Woonhee Sung,So Yoon Yoon Heejung An
Teaching educational robotics is of growing interest in K-12 settings. Yet, immense efforts are needed to move the field forward by framing the teaching of robotics with pedagogically sound theories as well as appropriate instructional desi...
Huaijin Liu,Jie Zhu,Yanping Duan et al. Huaijin Liu et al.
The outbreak and continuation of the COVID-19 pandemic has challenged the implementation of physical education theory (PET) curriculums among global colleges and universities. This study aimed to describe the design and students' evaluation...
Xiaotong Yang,Seyedahmad Rahimi,Curt Fulwider et al. Xiaotong Yang et al.
The current study investigated students' gameplay behavioral patterns as a function of in-game learning supports delivery timing when played a computer-based physics game. Our sample included 134 secondary students (M = 14.40, SD = .90) fro...
Ömer Açıkgöz,Aydın Aslan,Aslı Günay Ömer Açıkgöz
This study aims to evaluate the level of Turkish higher education graduates' problem-solving skills (PSSs) in technology-rich environments (TREs) at work and daily life as information and communication technologies are increasingly used in ...
Tiina Mäkelä,Kristóf Fenyvesi,Marja Kankaanranta et al. Tiina Mäkelä et al.
The importance of engaging and effective learning environments for science, technology, engineering and mathematics (STEM) has been internationally recognised. However, no comprehensive pedagogical frameworks exist that support STEM learnin...
Sameer Mosa AlNajdi Sameer Mosa AlNajdi
Augmented reality (AR) is a new way to integrate virtual reality into the real world, and integrating AR into education offers opportunities for increasing student performance. The Saudi Ministry of Education integrated technology into its ...