The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown [0.03%]
Nintendo Switch在线合乐对玩中家庭亲密感的作用:通过流动体验和焦虑预测在家隔离期间的乐趣体验作用
Jon-Chao Hong,Hsiao-Chi Juan,Wei-Chen Hung
Jon-Chao Hong
During the COVID-19 pandemic, most people have more time to stay at home and play games together. In particular, so as to maintain social distancing, most people play with their family members. To understand how people's family intimacy aff...
Understanding terror states of online users in the context of COVID-19: An application of Terror Management Theory [0.03%]
新冠肺炎背景下的网络用户恐慌状态及其影响机制——理论管理理论的应用与验证
Stuart J Barnes
Stuart J Barnes
The COVID-19 pandemic has provided psych challenges for many in society. One such challenge is the anxiety that is created in many people faced with the risk of death from the disease. Another issue is understanding how individuals cope psy...
"Others are more vulnerable to fake news than I Am": Third-person effect of COVID-19 fake news on social media users [0.03%]
“其他人比自己更容易受到虚假信息的影响”——新冠肺炎疫情下的第三人效应
Jeongwon Yang,Yu Tian
Jeongwon Yang
Fake news have pervaded the social media landscape during the COVID-19 outbreak. To further explore what contributed to fake news susceptibility of social media users, the research 1) integrated a widely-adopted mass communication theory of...
Prosociality and endorsement of liberty: Communal and individual predictors of attitudes towards surveillance technologies [0.03%]
prosocial性与赞成自由:关于监视技术态度的社群和个体预测因素
Anna Wnuk,Tomasz Oleksy,Anna Domaradzka
Anna Wnuk
Background: During the coronavirus disease 2019 (COVID-19) pandemic, digital tracking technologies were recognised as one of the key tools in preventing the spread of the virus and maintaining health security. However, th...
Higher education managers' perspectives on quality management and technology acceptance: A tale of elders, mediators, and working bees in times of Covid-19 [0.03%]
高层管理人员视角下的高等教育质量管理与技术接受度——新冠疫情期间的领航者、调和剂与筑巢者的故事
Luis González Bravo,Nicolae Nistor,Bernardo Castro Ramírez et al.
Luis González Bravo et al.
The Covid-19 pandemic has emphasized the role of educational management information systems (EMIS) for quality management (QM) in higher education, and set new directions for post-pandemic studies. Successful implementation of QM processes ...
Employees' perceptions of relational communication in full-time remote work in the public sector [0.03%]
公共部门员工对远程工作中的关系沟通的看法
Rasa Jämsen,Anu Sivunen,Kirsimarja Blomqvist
Rasa Jämsen
The global COVID-19 pandemic has led to numerous changes in society. This paper aims to understand how the abrupt transfer to remote work is reflected in employees' perceptions of relational communication at their work. Our research questio...
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic [0.03%]
新冠肺炎疫情之前及期间电子游戏对需求满足、激情和幸福感的影响
Jessica Formosa,Daniel Johnson,Selen Türkay et al.
Jessica Formosa et al.
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to stay-at-home and quarantine restrictions, which has led to further concerns regarding the wellbeing impacts of videogames. Due to the chall...
Sharing emotion while spectating video game play: Exploring Twitch users' emotional change after the outbreak of the COVID-19 pandemic [0.03%]
新冠肺炎疫情期间电子竞技观众情绪变化及其影响因素研究——以Twich平台为例
Seung Woo Chae,Sung Hyun Lee
Seung Woo Chae
This paper examines how the COVID-19 pandemic associates with Twitch users' emotion, using natural language processing (NLP) as a method. Two comparable sets of text data were collected from Twitch internet relay chats (IRCs): one after the...
Preliminary evidence that brief exposure to vaccination-related internet memes may influence intentions to vaccinate against COVID-19 [0.03%]
接种新冠疫苗的网络表情包可能会改变接种意图的初步证据
Shawn N Geniole,Brian M Bird,Alayna Witzel et al.
Shawn N Geniole et al.
Despite global efforts to rapidly distribute COVID-19 vaccines, early estimates suggested that 29-35% of the population were hesitant/unwilling to receive them. Countering such vaccine hesitancy is thus an important priority. Across two set...
The psychological reassurance effect of mobile tracing apps in Covid-19 Era [0.03%]
新冠疫情中的移动追踪应用的心理安慰效应研究
Fidan Kurtaliqi,Mustafeed Zaman,Romain Sohier
Fidan Kurtaliqi
As part of their public health policies, most countries have launched mobile tracing applications (apps) to reduce the spread of the COVID-19 virus and reassure their citizens. To the best of our knowledge, no study has explored the importa...