Realist evaluation of a CBT-based stress management intervention for Danish patients on sick leave due to work-related stress: A study protocol [0.03%]
丹麦因工作压力请病假患者基于认知行为疗法的压力管理干预的现实评价研究方案
Charlotte Brøgger Bond,Lars Peter Andreas Brandt,Daniel Navy Ditlevsen et al.
Charlotte Brøgger Bond et al.
Cognitive behavioural therapy (CBT) is the most widely used stress management intervention for work-related stress, however the effect on return to work is unclear. Further, there is a lack of knowledge about the mechanisms and contexts tha...
The ecological validity of two novel non-immersive virtual reality tests of attention and executive functions in an mTBI population [0.03%]
一种轻度创伤性脑损伤人群的注意和执行功能非沉浸式虚拟现实测试的心理有效性研究
Eliyas Jeffay,Sanghamithra Ramani,Konstantine K Zakzanis
Eliyas Jeffay
Introduction: Within the realm of mild traumatic brain injury (mTBI) research, it has been argued that current test measures of attention are not sufficiently sensitive to assess the various aspects of attention involved ...
Chromatic-aberration-free full-color augmented reality display via triple-stacked liquid crystal polarization volume grating waveguides [0.03%]
一种无色差的全彩增强现实显示技术:基于多层液晶偏振体光栅波导的方法
Xudong Yan,Mingxuan Liu,Jiaxin Zhu et al.
Xudong Yan et al.
Liquid crystal polarization volume gratings (LC-PVGs) have attracted significant attention as optical combiners of diffractive optical waveguides in augmented reality (AR) displays due to intrinsic high diffraction efficiency, polarization-...
Design and fabrication of a compact augmented reality near-eye display with freeform holographic optics [0.03%]
一种具有自由曲面全息光学元件的紧凑型近眼增强现实显示器的设计与制作
Guangyin Hu,Chunyang Pei,Haotian Sun et al.
Guangyin Hu et al.
A compact monochromatic augmented reality near-eye display (AR NED) system, which includes two freeform holographic optical elements (HOEs) and a freeform prism, is presented in this paper. The freeform prism consisting of three freeform su...
Comparisons of glass and plastic waveguides for augmented reality glasses [0.03%]
用于增强现实眼镜的玻璃和塑料波导的比较
Kevin Nilsen,Yuqiang Ding,Seok-Lyul Lee et al.
Kevin Nilsen et al.
Augmented reality (AR) waveguides are often treated as perfectly flat, but some degree of roughness present will blur the final image. By comparing the optical system's modulation transfer function (MTF), we find that glass waveguides with ...
Compact dual-focal augmented reality head-up display using a single picture generation unit with polarization multiplexing: erratum [0.03%]
具有偏振复用功能的单图像生成装置的紧凑型双焦点增强现实平视显示仪:勘误表
Yi Liu,Jiaqi Dong,Yuqing Qiu et al.
Yi Liu et al.
An erratum to correct a mistake on the order of the Funding in [Opt. Express31, 35922 (2023)10.1364/OE.502617]. The corrections have no influence on the results and conclusions of the original paper.
A novel STA-EEGNet combined with channel selection for classification of EEG evoked in 2D and 3D virtual reality [0.03%]
一种新的STA-EEGNet与通道选择相结合的方法用于二维和三维虚拟现实诱发的EEG分类
MingLiang Zuo,XiaoYu Chen,Li Sui
MingLiang Zuo
Virtual reality (VR), particularly through 3D presentations, significantly boosts user engagement and task efficiency in fields such as gaming, education, and healthcare, offering more immersive and interactive experiences than traditional ...
ICS use trajectories in severe asthma patients on benralizumab: real-life data from 3-years follow-up [0.03%]
班纳利珠单抗重度哮喘患者3年随访的现实世界数据中的ICS使用轨迹分析
Laura Pini,Marco Caminati,Matteo Maule et al.
Laura Pini et al.
Background: Inhaled steroids dose reduction is a relevant goal in severe asthma management. Research question: We aimed to investigate ...
Effects of Virtual Reality Intervention on Motor Function and Activities of Daily Living of Children and Adolescents with Cerebral Palsy: A Systematic Review and Meta-analysis of Randomized Controlled Trials: VR AND MOTOR FUNCTION & ADL [0.03%]
虚拟现实干预对脑瘫儿童和青少年运动功能及日常生活活动影响的系统评价和 meta 分析:随机对照试验
Fang-Bo Li,Wei-Feng Pan,Jia-Fu Huang et al.
Fang-Bo Li et al.
Objective: To explore the impact of virtual reality (VR) intervention on motor function (MF) and activities of daily living (ADL) in children and adolescents with cerebral palsy (CP), and to identify effective VR interven...
Multi-user interactive neonatal resuscitation program using hand tracking in immersive virtual reality: A quasi-experimental design [0.03%]
基于手部追踪的多用户交互沉浸式虚拟现实新生儿复苏程序研究:准实验设计
Sun-Yi Yang
Sun-Yi Yang
Background: Traditional training methods, including lecture-based formats and single-user virtual reality (VR) systems, cannot fully replicate the complexities of team-based emergency care. This study addresses these limi...
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