Where Muscle Matters: How Regional Differences, Pain, and Gender Define Gamer Health [0.03%]
肌肉的分布对玩家健康的影响:地区差异、疼痛和性别如何定义玩家健康
Joanne DiFrancisco-Donoghue,Min-Kyung Jung,Matteo J Balentine et al.
Joanne DiFrancisco-Donoghue et al.
Competitive gaming presents unique musculoskeletal challenges due to prolonged sitting and repetitive hand and arm movements. This study explores gender-specific regional lean body mass (LBM) differences and their associations with musculos...
Investigating the impact of the 'healthy planet, healthy people' educational boardgame: A multicentre pre-test - post-test study [0.03%]
“健康星球,健康人群”教育棋盘游戏的影响研究:一项多中心预试验后试验研究
Tracy Levett-Jones,Tracey Moroney,James Bonnamy et al.
Tracy Levett-Jones et al.
Background: The 'Healthy Planet, Healthy People' educational board game was designed as an interactive way for healthcare students to explore the impact of climate change, pollution and biodiversity loss on both the envir...
Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial [0.03%]
群随机等效试验评估关于入侵性脑膜炎双球菌病的健康教育严肃游戏的有效性
Lauren Bloomfield,Julie Boston,Martin Masek et al.
Lauren Bloomfield et al.
Background: Invasive meningococcal disease (IMD) is a serious, vaccine-preventable infectious disease that can be life-threatening. Teaching adolescents about the early detection and prevention of IMD can be challenging i...
Physical and motivational effects of Exergames in healthy adults-A scoping review [0.03%]
健康成年人中运动游戏的物理和动力学影响——一项范围综述
Katrin Hoffmann,Josef Wiemeyer,Anna Lisa Martin-Niedecken
Katrin Hoffmann
Exergames have the potential to be used as physical-cognitive training tools. Although numerous studies investigated the physical and motivational effects of Exergaming, a comprehensive summary of training effects in healthy adults is still...
Using gaming to prepare health professional students to practice systems thinking [0.03%]
利用游戏培养卫生专业学生系统思维能力
Sarah Watts,Rachel Helms,Erin Thornton et al.
Sarah Watts et al.
Background: Healthcare professionals face numerous challenges regarding the delivery of care. Creating solutions to these challenges is imperative to improve the quality and safety of care to positively impact patient out...
Serious games in child and adolescent health education campaigns: a systematic review [0.03%]
儿童和青少年健康教育运动中的严肃游戏:系统评价研究
Angela Ancona,Francesco Corea,Camilla Lombardo et al.
Angela Ancona et al.
Background: The use of playful tools to promote children's and adolescents' health in schools is growing. Educational games are proven tools for promoting virtuous behaviours. This systematic review explores the significa...
Karen OLeary
Karen OLeary
Le développement sain de l'enfant par le jeu risqué extérieur : un équilibre à trouver avec la prévention des blessures [0.03%]
儿童通过户外冒险游戏健康发展:伤害预防中的平衡点问题
Emilie Beaulieu,Suzanne Beno
Emilie Beaulieu
Le jeu libre est essentiel pour le développement de l'enfant, de même que pour sa santé physique, mentale et sociale. Les occasions de se livrer au jeu libre extérieur, et au jeu risqué en particulier, ont considérablement diminué ce...
Application progress of exergames in health interventions for the elderly [0.03%]
益智游戏在老年人健康干预中的应用进展
Xi Chen,Hongting Ning,Shuang Wu et al.
Xi Chen et al.
With the aging population in China, health issues among the elderly are becoming increasingly prominent, leading to a rapidly growing demand for health interventions for the elderly. Exergames are one of the important emerging methods in th...
Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study [0.03%]
北爱尔兰卫生专业学生认知障碍意识游戏的评估:前/后测研究
Stephanie Craig,Heather E Barry,Gillian Carter et al.
Stephanie Craig et al.
Background: Dementia is a prevalent global health issue, necessitating comprehensive education for healthcare practitioners and students. Nursing and pharmacy students, provide support across healthcare settings often wor...
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