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Journal of homosexuality. 2025 Apr 10:1-9. doi: 10.1080/00918369.2025.2490737 Q12.02025

Gay for Play: Homocapitalism in the Video Gaming Industry

玩乐中的同性倾向:电子游戏产业的同性资本主义 翻译改进

Patrick M Johnson  1

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  • 1 Communication, Indiana University Northwest, Gary, Indiana, USA.
  • DOI: 10.1080/00918369.2025.2490737 PMID: 40211461

    摘要 中英对照阅读

    This paper explores the concept of "homocapitalism" in the video game industry, focusing on how LGBTQ+ themes are used to drive profits through microtransactions in online multiplayer games like The Elder Scrolls Online (ESO) and Dead by Daylight (DBD). It examines how LGBTQ+ representation is incorporated into these games-both through cosmetic items and character backstories-and how it reflects broader capitalist trends in gaming. While such representation is celebrated by the LGBTQ+ community, the paper critiques how it commodifies identity, fostering consumerism under the guise of inclusivity, and perpetuating the notion that acceptance can be purchased.

    Keywords: LGBTQ+; Video games; cultural studies; media studies; queer theory.

    Keywords:gay community; video gaming industry; homocapitalism

    本文探讨了视频游戏行业中“同源资本主义”(homocapitalism)的概念,重点关注LGBTQ+主题如何在《上古卷轴在线》(The Elder Scrolls Online, ESO)和《黎明杀机》(Dead by Daylight, DBD)等网络游戏的微交易中被用来驱动利润。文章分析了这些游戏中是如何将LGBTQ+形象融入其中——无论是通过化妆品还是角色背景故事,并探讨了这种做法如何反映游戏行业中更广泛的资本主义趋势。虽然这种代表形式受到LGBTQ+社区的欢迎,但本文批评其商品化身份的方式,在包容性的幌子下推动消费主义,并延续着可以购买接受感的观念。

    关键词:
    LGBTQ+;视频游戏;文化研究;媒介研究;酷儿理论。


    关键词:同性恋社区; 视频游戏产业; 同性资本主义

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    期刊名:Journal of homosexuality

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    ISSN:0091-8369

    e-ISSN:1540-3602

    IF/分区:2.0/Q1

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