首页 文献索引 SCI期刊 AI助手
登录 注册
首页 正文

Studies in health technology and informatics. 2018:251:63-66.

Gamifying Motion Control Assessments Using Leap Motion Controller

基于Leap Motion控制器的运动控制游戏化评估方法研究 翻译改进

Dimitris Fotopoulos  1, Vassilis Kilintzis  1, Achileas Chytas  1, Paris Mavromoustakos  1, Theodoros Loizidis  2, Ioanna Chouvarda  1

作者单位 +展开

作者单位

  • 1 Lab of Computing, Medical Informatics and Biomedical Imaging Technologies, Aristotle University, Thessaloniki, Greece.
  • 2 Department of Physical and Medical Rehabilitation, St. Luke's Hospital, Thessaloniki, Greece.
  • PMID: 29968602

    摘要 Ai翻译

    In rehabilitation, exergames and serious games are widely usedin order to motivate patients in the therapeutic procedure. Patients are asked to modify their incorrect motor patterns or reinforce the proper ones through activity rather than exercise. Interactive applications as such, can have a huge impact on a patient's motivation making repetitive physical exercises into pleasant experiences, thus maximizing the gains of therapy. In this paper we present the design and implementation of a serious game platform based on virtual 3D game environment and leap motion controller for interaction. For each session, achieved goals and response to stimuli is recorded and analyzed. Preliminary analysis results from evaluating the game with healthy subjects are encouraging.

    Keywords: Serious games; leap motion; motion assessment; rehabilitation.

    Keywords:gamifying motion control; leap motion controller

    Copyright © Studies in health technology and informatics. 中文内容为AI机器翻译,仅供参考!

    相关内容

    全文链接
    引文链接
    复制
    已复制!
    推荐内容
    Gamifying Motion Control Assessments Using Leap Motion Controller